• Math Objectives For First Grade
     
    Make math a part of your daily routine. Counting can be as simple as counting pennies, cars on the road, silverware on the table, grocery items in the cart, toys picked up, and so on. Play board games to practice counting spaces. Count money found in the bottom of your purse or pocket, the amount needed to buy gum, the number of coins you can pick up with one hand. Count in the car, on a walk, everywhere! Practice telling time at bedtime, dinnertime, time to get up, time to leave for school. Tally barrettes in the drawer, toys, pennies,... Play cards games such as "war" (we call it "top-it") to practice greater than/less than and to count cards won. Most of all, make math fun!

    First Grade Math Objectives:


    Arrow Count by 1's, 5's, 10's to 200

    Arrow Count by 2's, 3's, and 4's, starting at any number

    Arrow Count backwards from 20 to 0

    Arrow Be able to identify number patterns and continue the pattern (ex-24, 34, 44,__, __,...)

    Arrow Be able to use tally marks to tally any number

    Arrow Be able to identify numbers which are odd or even, by looking at the digit in the ones place

    Arrow
    Math Be able to sequence random numbers according to their place value

    Arrow Add doubles math problems from 0 to 10 automatically (ex-1+1, 2+2, ...)

    Arrow Add single digit numbers by putting the highest number in ones head and adding on (ex 8+4)

    Arrow Add single digit numbers to a double digit number in ones head, using the add on method (ex-19+4)

    Arrow Add double digit numbers to double digit numbers (with no carying) on paper by adding the ones and the thens (ex 24+32)

    Arrow Subtract single digit numbers from single digit numbers in ones head, by using the count up method (ex-9-5). The child says the smaller number (5) and then counts up to the larger number to find the answer.

    Arrow Subtract single digit numbers from single digit numbers in ones head by counting backwards

    Arrow Subtract a single digit number from a double digit number (no borrowing), either by counting backwards, or by subtracting the ones from the ones place (ex-28-3)

    Arrow Subtract double digit numbers from double digit numbers (no borrowing), by subtracting the ones column first, then the tens column (ex 47-13)

    Arrow Use a ruler to measure objects using standard units of measurement, such as centimeters(cm) and inches (in)

    Arrow Be able to tell time to the hour, half hour, and five minute intervals, on an analog clock

    Arrow Be able to name each coin in our currency and tell it's value

    Arrow Be able to count combinations of coins and use monetary symbols to write the amounts (ex $.56, 56 cents)

    Arrow Be able to identify fractional parts

    Arrow Be able to identify 2 and 3 dimensional shapes by name